The Pocket Cabal fight doesn't start with either of the answers, rendering the rest of the mod unbeatable.ġ. What's with this rectangle instead of a particle in 'Sotha Sil, Temple District, Temple of the Tear Down, Training'? I'm pretty sure I've seen this error in Greater Dwemer Ruins too.ħ. Also, projectiles don't hit the fabricant at Restoration test either, but the puzzle IS passable with the spells.Ħ. Vault of Magnus: Destruction test - projectiles don't hit the fabricant, rendering the puzzle impossible using the spells provided by the puzzle. Vault of Magnus: Illusion test - either I'm retarded and didn't figure out the puzzle, or it just doesn't work.
Elevators are completely broken, but at least they do 'teleport' you to the next stage.Ĥ. Lifts moving up and down are simply unusable, use tcl to fly up/down.ģ. Type out 'EnablePlayerControls' in console, if you can't move.Ģ. When the pipe falls at the beginning of the mod, the controls are not reenabled. Issues I've encountered in SSE, posting for posterity :ġ.